On Thursday, 23 October 2014 at 05:17:14 UTC, Shriramana Sharma
Post by Shriramana Sharma via Digitalmars-d-learnHi Jonathan and thanks again for your kind replies.
On 10/23/14, Jonathan M Davis via Digitalmars-d-learn
Post by Jonathan M Davis via Digitalmars-d-learnThat will result in a move operation. No copying will take
place.
And it technically, it may not actually move anything it all
and
just use the object where it's initially constructed. I'm not
sure what the actual, generated machine code ends up doing in
that regard. But there's no copying or double-construction.
Well blitting is copying isn't it? I read your SE answer where
you
define a move as a blit without the postblit. Hmm. Somehow the
name
"move" seems to be misleading...
I think a clarification of the terms is in order.
* Blitting. This is a low-level bitwise copy from one location to
another. Depending on the circumstances, it may be between two
memory locations, but it can also be from one or more registers
into memory, or vice versa, or between registers. Which one it is
can not be influenced nor predicted reliable from a D program,
but the compiler's optimizer will try to choose the best method
(usually registers).
* Copying. This is a high-level operation, defined by the
programming language specification. For D, it means _blitting_,
followed optionally by a call to a postblit method `this(this)`
that can be used to make adjustments to the new copy (e.g.
duplicating internal buffers, incrementing a reference counter,
...). For C++, both parts are combined in the copy constructor.
* Moving. This is again a high-level concept, meaning that an
object is transferred to a new location (variable, parameter),
and the old location will be invalid afterwards. Semantically, it
should always be equivalent to _copying_ the source to the
destination, and then destroying the source. It is implemented as
_blitting_ from the source to the destination. In D, it is thus
equivalent to copying if there is no postblit defined.
On a language level, D itself has no concept of moving, except
that the specification forbids structs to contain references into
themselves, in order to allow the compiler to choose moving over
copying. But there is no way for the programmer to force it; the
compiler decides at its own discretion.
Post by Shriramana Sharma via Digitalmars-d-learnTo clarify that, is this the same as the C++11 move behaviour
or is it
subtly different? IIUC in case of a C++ vector, a move would
mean that
the length and possibly other direct members of the class
including
the pointer to the heap-allocated managed data would be copied
to the
target (same as blit I guess) and the managed data itself is not
dupped (i.e. postblit is not called) and we call it a move,
yeah?
Yes.
Post by Shriramana Sharma via Digitalmars-d-learnBut
it's actually better called a shallow copy, no?
Or is a shallow copy different from a move in any other way?
Using the above terms, it is a shallow _blit_, because there's no
copy-constructor or postblit being called. The point is that the
compiler only does it if its outcome is semantically equivalent
to a (deep) copy immediately followed by a destruction. This is
commonly the case when the source cannot be accessed after the
move.
To take std::vector as an example, doing a shallow copy if the
source is still accessible after the copy will result in a
semantically different behaviour, because both containers will
now point to the same contents.
Post by Shriramana Sharma via Digitalmars-d-learnPost by Jonathan M Davis via Digitalmars-d-learnconst does _not_ mean that a copy doesn't need to be made. It
has
zero effect on that. In fact, if you're passing an lvaue to a
function that doesn't take its arguments by ref, it's almost a
guarantee that a copy will be made. The only exception would be
if the compiler determines that the lvalue in question is never
used after that call, in which case, it might just move the
object rather than copy it.
But that doesn't seem logical. If the compiler is able to
determine
that the lvalue in question is not modified in the function at
all
(either heuristically or by the programmer defining it as "in"
or
"const") then it should be able to optimize by not even making
the
move aka shallow copy, no?
In principle, it could, but there is a complication: The function
you call in this particular place can also be called from
somewhere else, potentially from a different library which the
compiler has no control over. Therefore, it needs to provide a
fixed and predictable interface to the outside.
The optimization you have in mind requires pass-by-value to be
turned into pass-by-reference, which would change this interface.
However, the compiler could theoretically provide a different
implementation of the function in addition, and keep the original
one around for when it's needed. But I'd say this is an advanced
optimization technique that you surely cannot rely on.
Post by Shriramana Sharma via Digitalmars-d-learnOf course I understand it doesn't *have* to do an optimization,
and
that D believes that ideally optimization opportunities should
be
recognized and acted upon by the compiler and the user should
not need
to specify places where this is possible (I listened to the
Andrei/Walter panel talk where IIUC they were saying this is
the ideal
behaviour and keywords like "pure" "nothrow" etc shouldn't
ideally be
needed), but I just want to be sure whether I'm understanding
right
that there is indeed the possibility in the present case.
Post by Jonathan M Davis via Digitalmars-d-learnSo, you mean if draw was a member function of Bezier, and you
did
something like
Bezier(100, 100, 133, 200, 166, 200, 200, 200).draw()
you want to know whether a copy of the Bezier object would be
made? The this member of a struct is a ref - in this case ref
Bezier - so it doesn't make a copy.
Actually it doesn't even make a move aka shallow copy right? If
that's
right, then sorta here we are seeing how a ref to a temporary
can
indeed exist, i.e. implicitly within the member functions.
(I'll post
separately on that topic.)
Yes, but arguably that's a hole in the language that needs to be
plugged ;-) It's certainly an inconsistency.
The problem is that inside `draw()`, you don't know whether
`this` is a reference to a temporary or a longer lived object.
It's dangerous if you accidentally return a reference to a
temporary (or in many cases, even a stack variable).
Post by Shriramana Sharma via Digitalmars-d-learnPost by Jonathan M Davis via Digitalmars-d-learnIf draw is a free function, then
Bezier(100, 100, 133, 200, 166, 200, 200, 200).draw()
is literally transformed into
draw(Bezier(100, 100, 133, 200, 166, 200, 200, 200))
by the compiler, so the behavior of those two lines is
identical.
And as I said above, that means that a move is made.
OK so if I read this right, if the function is defined as a free
function, then calling it on a temporary will make a shallow
copy (and
I can't use an explicit ref on the temporary argument), but if
it is
defined as a member then calling it on a temporary will not
even make
a shallow copy. Because of UFCS, how I'm *calling* the function
will
not have an effect on whether the shallow copy is made or not,
but how
I *defined* it will. Correct?
Exactly.